Grow.
Seed a petri with minimal policies and maximal hostility. Weather, scarcity, and occasional catastrophes. No reward is written by us; the reward is not dying.
This programme runs a sequence of two-dimensional petris: voxel worlds with weather, scarcity, and occasionally predators, populated by agents whose policies are not designed but grown. They reproduce, they forget, they invent rituals of their own. The ones that survive long enough are extracted, compiled, and ported into embodied trials.
Seed a petri with minimal policies and maximal hostility. Weather, scarcity, and occasional catastrophes. No reward is written by us; the reward is not dying.
At each major extinction, lineages are frozen. The archive is a museum of local maxima: not training data, not a curriculum, but a set of strategies that happened to persist.
Archived lineages are compiled into policies that run on embodied platforms (small drones, tabletop robots, microfluidic petris) and given a different scarcity to confront.
Most exports fail. The failures are the interesting part: where the 2D world gave the lineage a habit that only works flat. We study the seams, not the successes.